Friday, 20 January 2012

Test


The method was a spline method, which was a failer

































Was fixing the reflective of the stove , but the walls seems to be to patchy so I am going to play with the radius and the photons attribute in the mental ray, area light.

A test render for an occlusion pass which will help to give a good result in the final composting



This is the room 2, here I am trying to make the sun light pass on the table so that the reflection of the table could be brighter and shiny .


This proble of the sun burn gave me a lot of proble and time to solve , and then later on I figured out that I had to update the camera setting with the portal light so then image could render with a smooth field.

It was the same issue with the portal light so then I went to the exposure node of the light and then updated the settings of the camera.

This was a test with the fire and the light comparison . Fire was made in maya with dynamics


This was the final look of the lights in the hallway


Here I am trying to bring out a glow in the lamp with the help of a shader node in maya mental ray and I increased the glow intensity and turned of the render stats shadows


Here i wanted to get a nice curv effect as if the light is emitting form the lamp, so I was playing around the the corners of the lights to make it softer.


I used a area light here and I pushed it in , because I thought if I do so th elamp might glow but it dint not.


This was a test with a area light, but this seems to brighten the whole scenery.


Here I was imaganing how to make the hall way brighter .




The walls looks very grumpy and noisy, and the sky is not adjusted according to the camera. And I was trying a spot light to see if I can make the scene brighter. But this result turned out to be wrong.


Here I tryied a area light but this dint work to.

This image was generated using Maya sun and sky portal lights , as you see in the picture the cling is to bright , because the light is blocked there







Here I fixed the sky by going to the sun and sky exposure node and I adjusted the Hayz to -.1 and it fits well with the camera . And I used a area light which turned out to be a smoother result , where I played around with the values of final gather and global illumination



I was trying to bring some fog from the sun light , with the help of particle node and the transmat. But this fog seems to look very intense and I could not figure out how to reduce the opacity . But I did thought of rendering the fog in a separate layer and reduce the opacity and unfortunately the render time for single frame takes about 6 minutes . So I dint not made an attempt to use it .