Friday, 18 May 2012


Lighting the Piano Shot






Setting the light to illuminate shadow 1st


Here is the shadow


Applied a texture to the floor to see the shadow better.


Applied background image to see the light illuminating the background in the shadow on the room



Setting up a area light to produce light to bright the





I turned on the photons of the area light so that the light can reach every single pixel















     So as you seen the last 3 images they all look pretty blowend out, I am going to playing about with the texture and the photon counts


Here I fixed the tiling 


Thats the background texture which will be visible form the window





Increasing the photon counters and intensity the room looks pretty much as I desired for


Piano to much reflection on the cover, if u see its reflecting like a mirror and capturing the environment on it



Piano looks alright but to much reflective 









To much reflection on the piano cover



reflection fixe




Perfect reflection as i wanted ofmr the cover of the piano a matt finish












Ffixing the quality of the shot by increasing anti alisaing, still see the patches



The render looks fine but the quality needs to be increased to get sharp edge



Windows looks a problem , I might have to change the design of the window



The is the bevelled edges which will give a smother result for the corners and reduce all the patchiness we been having around the shot


Seprated the top layer of the room and the bottom and the walls



Seprated the geometry fmor the ground to get better corners by bevelling


Window looks a problem in every test render, I am going to try and fix it


Here I moved the window a bit inside but still I see arenas where light is coming form the corners of the window



window looks ok here





                                                                      Occulision pass





Color Pass